7/25/2023 0 Comments Imdb iron dangerEspecially considering Kipuna's fire-based abilities, there are a lot of things you can burn: wood, weeds, fuel cans, and the like. The game also uses environmental interactivity to pretty good effect. Luckily, this is alleviated somewhat by the game's low runtime and bespoke encounters there are no random trash mobs or grinding in Iron Danger. In a way, it feels rewarding to take the time and finally line up a perfect series of movements and attacks, but it also feels somewhat tedious by design, due to how meticulous you need to be. You absolutely cannot do that in Iron Danger, however, else you'll find the game-over screen. Ultimately I did not care much for that game at all, where you could often brute force your way through battles by rushing everything at quickly as possible. The game the timeline system actually most reminds me of, of all things, is The Caligula Effect, a Japanese RPG by FuRyu that also involves timing up attacks and dodges on a similar sort of system. Instead of a standard Real Time With Pause system, it's Real Time with Pause, Peek Ahead, Rewind, Act, Pause again, more Trial & Error, Pause once more, etc. Note you can only rewind about ten movements or so, such that you can't just easily revert back to the beginning of combat if things aren't going your way. Eventually, you figure out a combination of movements to deal the most damage, get in all the right positions, avoid all the attacks, and win. You basically want to play as a perfectionist, tactically, because you have to. You are also controlling two characters, which means you also constantly have to set up actions and positions for two characters, making sure both are in the right positions doing what you need them to. However, conceptually, it's somewhat tedious to play.ĭue to the reliance on the time-rewinding mechanic, you constantly (and I mean constantly) have to pause to peek forward in time to see the enemy action, then rewind time to avoid or block it, try an attack and see if it works, then rewind and adjust if it doesn't. In a way, in terms of combat execution, I think it works exactly how the devs intended it to. Each movement or action takes up slots on the timeline, each slot called a heartbeat, and learning how to modify the system is effectively how you play the game. Throughout Iron Danger, you are controlling two characters, Kipuna and a sidekick depending on where you are in the storyline. The timeline mechanic actually most closely looks like something you would see in a video editing program, but instead of lining up clips/audio/effects, you're lining up your attacks and character positioning. So, you'll want to avoid attacks as often as possible, and manipulating time is the way to do this. Even standard foes are quite deadly to Kipuna and her allies, where even just 2 or 3 hits can lead to your demise. Things do play out in real-time rather than turns, but you'll be pausing the action constantly to line up your motions and blocks in line with enemy movement in order to optimize your damage output and minimize damage taken. The combat in place is legitimately a novel system that doesn't quite play like any other tactics game I've seen. It's really more of a pure tactics or puzzle game overall, mixing real-time action with a strategic pause system to plan around the various combat encounters you'll run into. There is no equipment to manage, money to spend, nor quests to undertake. Iron Danger is actually not much of an RPG, mechanically speaking. It is played from a classic isometric perspective where Kipuna and an allied partner take on the combatants from the North. This dynamic time manipulation is the core of Iron Danger's tactical identity and gameplay. Thanks to her newfound powers, Kipuna can not only throw fireballs to incinerate enemies, but she can now rewind time in short bursts to get the upper hand in battle: predicting enemy movements and becoming victorious in every skirmish she encounters. Before she even has much time to mourn the loss of her home or even get a chance to think, Kipuna is soon thrown into a larger conflict that could decide the fate of civilization. or at least that how it initially seems. Thanks to divine intervention from a forgotten god, Kipuna finds herself revived with the ability to manipulate space and time. During the assault, while trying to escape from the madness, Kipuna ultimately falls to her death. Iron Danger is set in a Nordic-inspired world following the story of Kipuna, a normal village girl whose home is unexpectedly razed by Northlander invaders.
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