7/27/2023 0 Comments Duelyst sprites customrize![]() ![]() And then we have the Land-Ice-Shark wich is the perfect range counter and i can imagen play even against normal units.he is ,ranged'' but teleports infront of them after attacking.so he swims though the earth and picks them up. ![]() (EDIT: Desert Enforcer gets 1 damage by every reactivation.so he is kinda balanced) I nerfed him down in the forums to 2/3 4 mana but hell.inner focus killing edge or some other buff card and you ahve a Boardclear. The second one the Desert Enforcer is slightly broken.he gets reactivated when he kills and Enemy.The first one being the Desert Android(yea i dont have cool names yet) Has a kinda range Frenzy wich hits the target normal and deals half of the damage to all nearby minions.you know Spraying and stuff.This 2 Badboys where made to support the range-units. SO here are some of mine.posted on the Forum and reposted here. Still need to think some cards that would have synergy with the giants This minion can attack minions that are 1 tile apart from him This minion can only attack or move per turnĭeal 1 dmg to a minion behind the minion you are attacking This minion can only be summoned if there are 6 or more minions on the field ![]() Opening Gambit: Stun ALL minions around it This minion can only reach half of the map Since I'm quite tall guy, I've always loved giants in games, so all of my minions would be giants, so they would be similiar to golems (I was using Argeon as sprite since he kind of looks like one D) Anyhow onto the giants! Well for whatever reason I wasn't able to upload my cards to imgur, so I'm just going to list them here. Here's a list of example cards I've made using "Counter" Thus, (excluding rush) your opponent has a whole turn to deal with the new threat. Outside of a Rush/Breaker combo, the keyword plays rather slow since most of the value would come from an attacking minion. Creatures with Breaker have stronger value when playing on your turn, but are exposed on your opponents turn. With the creation of Counter my next natural thought was something that would scale only on your turn. Here's a list of example cards I've made using "Counter"īreaker: This effect occurs before the minion attacks. It leaves the responsibility on how to deal with the minion on them, without giving you great offensive power on your turn. My idea behind it was you trade raw stats for a powerful effect on your enemies turn. You could choose to ignore the minion or do indirect damage (spells, ranged attacks, Frenzy/Blast) to prevent the effects from triggering. Note that because the minion needs to "Counter-attack", opens up the board to more diverse options. This is definitely more in the vain of adding defensive pieces to the game without strictly slapping Provoke. ![]() Here's a list of example cards I've made using "Joust"Ĭounter: This effect occurs after the minion counter-attacks if still alive. Naturally we can gate this ability with clauses like "Until end of turn" but it can also be used as a ramp-up ability. It's naturally countered by Provoke (since hey, you can't move) but it also gives your opponent some retaliation by attemping to predict where the Jousting minion will move. It's short and sweet, it's a keyword that gives more attention to positioning and how you expect to play the board. Joust: This effect occurs after a minion moves. Each set's theme is a new keyword that I've reformatted from different games to help fit our own. To kick it off, I have made three "Counterplay" styled card sets. I'm really excited to see what new ideas you all come up with =]ġ Infinite Space: the concept that any card can attack another from any distance/position on the board, excluding card abiltiies. There's also a plethora of existing tactics games that we can borrow ideas from (for example: Fire Emblem's "Galeforce" or Heroes of Might and Magic's "Jousting"). We have the opportunity to give creatures variable attack/movement ranges, renewal effects and new quirks unavailable to typical infinite-space 1 card-games. There's tons of unexplored territory for Duelyst given it's grid-board state. You can upload sprites from sites like imgur to replace old Argeon and even assign custom Keywords using the "Custom" checkbox (under Configurable Abilities).Īfter you're done creating your masterpiece, I recommend uploading it (to sites once again like imgur) and then posting the link for all to see! Hey everyone! Following up from last week's Random Card Talk, we're trying out a new experiment for this card talk - community submitted custom cards! The idea here is to post your cool effects or sprite designs (not necessarily nit-pick the card's balance or someone's artistic ability).įor those of you wondering how to create a custom card - go to (this) DuelystDB and start filling out your card. ![]()
0 Comments
Leave a Reply. |